The meeting point of design, technology & everything interactive.
Frontiers of Interaction was founded in 2005, in a very short time, it has become known as the leading international technology and innovation conference in Italy and it’s proudly produced by the guys at Frontiers Conferences.

It is a bit hard to define FoI a conference or an event, it is more a hybrid show. Its unusual format creates an immersive experience featuring music, interactive and artistic installations, demo sites and keynotes, and makes it an ideal venue for thinkers and doers, managers and entrepreneurs, innovators and academics, early adopters and long-term geeks. Or in two words: game changers.

Frontiers mission is to create an experience for the audience: involving everybody in a continuous flow of energy, knowledge and visions.

Past speakers include luminaries, designers, managers and founders from skyrocketing startups worldwide, anthropologists, world class renowed innovation guru, young emerging talented researchers such as Bruce Sterling (SCI-FI author), Stewart Brand, Kevin Kelly (Author), Adam Greenfield (Nokia), Luke Williams (frog design), Elizabeth Churchill (Yahoo!), Jeffrey Schnapp (Stanford University), Bruno Giussani (TED Global), Heather Knight (NASA), Andrei Herasimchuk (Twitter), Amber Case (Geoloqi/ESRI), David Crane (Founder, Activision), Tanya Vlach (Cyborg Artist), John Jay Rogers (Founder&CEO Local Motors), Simonetta di Pippo (Astrophysic), Luke Williams (Professor&Author), Roberto Tagliabue (Executive Director Software Design, Jawbone) and other renowned academics from educational institutions such as Tokyo University, MIT, NY University Fraunhofer Institute and UCLA, among others.


Once again Frontiers of Interaction is covering emerging cutting-edge technologies that are disrupting the world as we know it, along with future trends that will shape it.
The dramatic times we are facing are coming along with exponentially accelerating technologies with huge impact. Three pillars of current society must reinvent themselves, let’s see how automotive, media and mobile industries will change in the close future.

    As television is becoming a mosaic of tiles information always on, today we celebrate the death of the remote control, an icon of our history.
    Tablets and smartphones have been inserted between the TV and sofa, bringing transactions and insights on demand just a click away, causing seismic shifts: consumer viewing habits are now true full social experiences.
    Mobile phones have redesigned our habits. 
Within a decade we have been announced, made accessible everywhere, then even geolocated. 

A chunk of plastic we carried out for work has become an object before emotional and so personal to integrate with our memory, making us prototypes of cyborg. In this field, the technology was designed to separate the winners from extinct. And the process of natural selection is still largely in place.
    Cars have designed our future throughout the industrial era. 

Today we know that flying cars have not arrived and-after all-we do not need. 

The future we are experiencing is gone elsewhere. And cars have responded accordingly.

    The fourth session, on design methodologies will highlights tools that the IxD/UX are taking to rethink this changed world, renewing the link with the product.

Forget the status quo. 
Welcome game changers.