Cottam_BW_2012_foi13 Matt Cottam
Co-founder - Tellart

Matt Cottam

Since co-founding the international design studio Tellart in 1999, Matt has directed projects and strategy for clients such as Google, Samsung, YouTube, National Maritime Museum (UK), Nokia Design, Humana and Otis Elevator–many of which have won prestigious design awards including Cannes Cyber Lyons, HOW, Lovie, and Core77. He is an internationally recognized speaker at venues such as LIFT, IxDA, Google Tech Talks, Quantified Self, Microsoft Social Computing Symposium, Berlin Design Festival, at Stanford University, Emerging Technologies (ETech, O’Reilly), Future Technologies Research Summit at Intel, PICNIC, SIGCHI, IDSA/ICSID, DEFCON, Designing User Experience (DUX) and many more.

Matt holds both Bachelor of Fine Arts and Bachelor of Industrial Design degrees from Rhode Island School of Design (RISD, USA), as well as a Masters in Interaction Design from Umeå University (UID, Sweden). In addition to his design education and practice, Matt is an Advanced Life Support Paramedic and serves on the United States’ federal disaster medical team and National Ski Patrol.

For ten years, Matt taught studio courses at RISD on topics ranging from design for extreme environments to physical computing. From 2005 to 2012 Matt taught at Umeå Institute of Design, Umeå University (UID, Sweden) where he held the position of Adjunct Professor. He has also taught at Oslo School of Architecture and Design (AHO, Norway) and The Central Academy of Fine Arts, Beijing (CAFA, China). Matt is currently a member of the Copenhagen Institute of Interaction Design Faculty (CIID, Denmark) where he has been teaching courses including Intro to IxD (with Bill Verplank), Experimental Imaging (with Timo Arnall), and Information Design since the school’s pilot year.

The Google Chrome Web Lab is only of the many international project conceived by Tellart. More here

Session: Workshop


Online+Onsite: Strategies for connecting physical and virtual audience experiences

The workshop will begin with the story of a robot that grew from a physics simulation, to an experiment in mass customized embroidery, to drawing portraits in sand. Tellart, in collaboration with Google and Science Museum (London), created a large-scale exhibition to meaningfully synthesize the experiences of in-museum and online visitors, many of them children. Chrome Web Lab reached over 600,000 museum visitors and over 7 million online. With the ongoing upsurge of web connected installations, a new set of design principles are emerging to connect physical and virtual experiences. The workshop will outline several lessons learned from designing at this scale for a global audience including school-age children. It will map and discuss the cycle from both physical sensor and website input, to Web-based data analytics forming intelligence, to physical actuation in robotics, though to web-based “take-away” videos. The introduction will be followed by group exercises in ideating experiences that manage a multitude of challenges and constraints. Focus areas will include balancing the tension between privacy and personalization, embodying the virtual in the real and creating virtual artifacts versus consumable physical materials. This workshop will act as a collaborative sandbox for discovering, exploring and designing to let new materials and tools–cognitive, perceptual, technical, legal–lead to both sensational and communicative installations. Who is it for: All of those interested in designing and engineering physical experiences that involve collaborative installations shared between online and in-person audiences–such as museums and other public places.

Registration closed!