Paul Skinner Paul Skinner
Senior Creative and Project Manager - Tellart

Paul Skinner

Paul Skinner graduated in 2006 with first class honors in MediaLab Arts, which formed part of i-DAT, the University of Plymouth’s lab for creative research, experimentation and innovation across the fields of digital art, science and technology. During this time his main area of inquiry was embodied interaction, and the philosophical teleologies that underpin embodied interaction. He was commended with a Europrix Top Talent award, and also awarded the i-DAT’s top recognition of achievement, the “Being Digital” award.

After working as a web developer and R&D hacker in a digital production studio, Paul moved into advertising with the goal of shaping projects in their formative stages. During his 4 year tenure with independent global advertising agency Wieden + Kennedy, he contributed creatively, strategically and technically on projects and pitches for many international clients such as Nike, Nokia, Heineken, Prada, and Honda. After growing the discipline and a team of creative technologists in the London office, Paul moved to W+K Amsterdam where he held the position of Creative Technology Director, responsible for growth and innovation across all clients.

Paul is based in Amsterdam, working on projects for Tellart globally, as a senior creative and project manager. He also co-curates This Happened, a series of events focusing on the stories behind interaction design, and devotes his spare time to: being a food lover, boating, and working on anything with two wheels.

Session: Workshop

24/10/2013

Online+Onsite: Strategies for connecting physical and virtual audience experiences

The workshop will begin with the story of a robot that grew from a physics simulation, to an experiment in mass customized embroidery, to drawing portraits in sand. Tellart, in collaboration with Google and Science Museum (London), created a large-scale exhibition to meaningfully synthesize the experiences of in-museum and online visitors, many of them children. Chrome Web Lab reached over 600,000 museum visitors and over 7 million online. With the ongoing upsurge of web connected installations, a new set of design principles are emerging to connect physical and virtual experiences. The workshop will outline several lessons learned from designing at this scale for a global audience including school-age children. It will map and discuss the cycle from both physical sensor and website input, to Web-based data analytics forming intelligence, to physical actuation in robotics, though to web-based “take-away” videos. The introduction will be followed by group exercises in ideating experiences that manage a multitude of challenges and constraints. Focus areas will include balancing the tension between privacy and personalization, embodying the virtual in the real and creating virtual artifacts versus consumable physical materials. This workshop will act as a collaborative sandbox for discovering, exploring and designing to let new materials and tools–cognitive, perceptual, technical, legal–lead to both sensational and communicative installations. Who is it for: All of those interested in designing and engineering physical experiences that involve collaborative installations shared between online and in-person audiences–such as museums and other public places.

Registration closed!

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